
This new role as design system creator needed not only the skills to understand how a human developer explores designs and creates code from it, but also an understanding of how an AI agent interprets design systems. As a creative thinker, this meant a big shift for our designer to a more structured approach to preparing the design system.
A key part of this was using semantic design tokens and descriptive naming structures for components. Instead of using hardcoded color values and random component names, we defined meaningful naming conventions which gave AI agents additional context that communicates meaning and helped them interpret intent.
This helped us prepare a design file that functions almost like a structured language. Components, variants, properties, tokens, and naming conventions all contribute metadata that helped Claude Code understand the relationships between different parts of the interface. It helped transform the Figma file into a more machine-readable representation of the design system.
We learned that this is especially important when AI is used to generate new screens, modify existing interfaces, or explore UX alternatives by non-designer professionals like Product Owners or Business Analysts.

Even more challenging for a non-developer designer's mind was learning how to establish a connection between Figma and the AI agent using the MCP integration. This created a direct link between the design system and the development environment, allowing Claude Code to work with the actual design components and design rules directly.
With this setup, we were able to instruct Claude Code to transfer the design system from Figma into structured SKILL.md files, while also creating a clear folder structure for different UI patterns—for example, forms.md, buttons.md, and other component-specific skills.
This approach helped turn the design system into structured, reusable knowledge that AI could understand and apply directly during the development of new clickable prototypes, and that could be used effectively by a Product Owner to test their product ideas within the project's styling guidelines.
There were still plenty of imperfections. The output wasn't automatically production-ready, and humans still needed to review, correct, and refine the designs. But the workflow demonstrated something that we found much more interesting than simply generating UI with AI. This workflow remains the standard way the Ultumus team prototypes new ATLAS features.
The AI agent wasn't just generating random interfaces. It was generating interfaces within a design system the designer had established. The UX designer role shifted from creating every individual output to creating the system, rules, and context that could guide many future outputs, which would help professionals experiment with more UX and product ideas.
